Game News Return to Monkey Island: 5 surprising anecdotes to know about the cult saga
Monday, September 19, will mark the return of the cult universe opened by Lucasfilm Games in 1990, Monkey Island. Return to Monkey Island promises an emotional reunion with hero Guybrush Threepwood in an all-new pirate adventure. On this occasion, we present 5 amusing anecdotes related to the saga.
- The character owes its name to the filename
- Spielberg almost made a movie based on the game
- Sea of Thieves, Uncharted… these games that love the saga
- The author of the saga “Why do adventure games suck?” wrote a manifesto called
- Ron Gilbert has long wanted to buy Monkey Island from Disney
The character owes its name to the filename
Guybrush Threepwood, the clumsy hero of the Monkey Island series, has a rather unusual name. In 2009, the origin of this choice is already a forum by designer Dave Grossman. At LucasArts, when the franchise was being developed, it was customary to add the term “brush” to the file name, indicating that sprites saved from the Deluxe Paint drawing program were simply “brush files”. Steve Purcell, the animator, naturally names the file of an unnamed character “guy” (French for “mec”) before adding the extension “brush”.. Everyone in the office is getting used to the name. As for Threepwood, the name was simply put to a vote.
Note that Guybrush got its name from the dpaint file name used by Steve Purcell called “guybrush.bbm”. All of our art was done using MSDOS and only had a 3 letter file extension. Bookmark this tweet for your next trivia night.
— Ron Gilbert 🙈🙉🙊🏝 (@grumpygamer) April 28, 2022
Note that Guybrush takes its name from the dpaint file name “guybrush.bbm” used by Steve Purcell. All of our art was done using MSDOS and only had 3 letter file extensions. Bookmark this tweet for your next quiz night.
Spielberg almost made a movie based on the game
When Monkey Island met with dazzling success in the 1990s, Hollywood directors began to follow the saga. Including a certain Spielbierg who is preparing to make a cartoon based on the adventures of Guybrush Threepwood. Unfortunately, the project will be canceled in 2001.
What’s really interesting is that the film was going to be produced by Steven Spielberg (who himself is a big fan of Monkey Island). He asked screenwriter Ted Elliott, who had worked on several Disney films (including Treasure Planet) and Steven Spielberg’s Director’s Chair, to help write the film’s story. A Monkey Island movie was never greenlit, and years later Ted Elliott wrote Pirates of the Caribbean: The Curse of the Black Pearl , which borrowed several ideas from Monkey Island in the Monkey Island fandom.
The film seemed to be a reboot of the franchise that would still keep its main characters and Melee Island as the starting point of the story. LucasArts has confirmed the existence of a film by sharing a gallery of concept images, as well as a storyboard that showcases several new characters, locations, and in-universe concepts.
Sea of Thieves, Uncharted… these games that love the saga
While Sea of Thieves’ Life of a Pirate event was in full swing a few months ago and allowed players to team up with Jack Sparrow in an all-new campaign, there was also an easter egg hidden within that campaign. game Monkey Island. Indeed, a quest in Sea of Thieves shows you the way to the mythical Monkey Island.
It’s actually not uncommon for video games to pay homage to this monument. Neil Druckmann, the creative director and co-president of Naughty Dog (Uncharted, The Last of Us), himself went so far as to transfer secrets from the series to the very serious Uncharted 4. At some point in the story, Nathan Drake finds himself. especially in front of a painting of a pirate who is none other than Guybrush Threepwood, the main character of Monkey Island.
The author of the saga “Why do adventure games suck?” wrote a manifesto called
In 1989, the creator of the franchise, Ron Gilbert, published an article that became a cult and soberly baptized: “Why adventure games suck”, translated into French: “Why adventure games are bad?”. In this article
you can find it on his blogman compiles a complete list of points he wants fixed in adventure games: “The end goal should be clear, the puzzles should drive the story forward, give the player choices”. “Even today, it’s quite fun to discuss with certain game designers (and at least) and see that they almost have a bedroom, this article“, noted Nicolas Deneschau, author of “Secrets of Monkey Island”, a frankly fascinating article to read if your heart tells you to.
I wrote this in 1989 when I was designing Monkey Island. We’re now in 2004, a futuristic year, and we’re all riding flying cars and wearing jump suits. A lot has changed for adventure games too, but unfortunately not in a good way – Ron Gilbert.
Ron Gilbert has long wanted to buy Monkey Island from Disney
Losing his license since LucasArts was shut down by Disney, Ron Gilbert expressed his desire to get his creative juices flowing in 2015. It was revealed that the creator is actually only working on the first two episodes of Monkey Island and hopes to make his own third installment. himself: “Monkey Island is now owned by Disney and they have never shown any interest in selling this IP to me. I don’t know if I could do Monkey Island 3 without full control of my license, and the only way to do that would be to own it. Disney: Call Me”. Already in 2012, the man showed his nervousness without difficulty:
LucasFilms owning them, I think I was okay with that, you know? Because I made them there. But now I find it funny that they belong to someone else. Genre: If anyone else is going to own Monkey Island, it’s got to be me.
Dear @Disney, since you are not making games now, please sell me your Monkey Island and Mansion Mansion IP. I will pay real money for them.
— Ron Gilbert 🙈🙉🙊🏝 (@grumpygamer) May 23, 2016
In 2016, he reiterated in a tweet: “Dear Disney, since you no longer make games, please sell me my intellectual property on Monkey Island and Maniac Mansion. I will pay real money for it“. That’s why this year, Gilbert is realizing an unfinished dream by releasing a third installment and claiming that he has complete creative freedom, even though the Monkey Island license is still owned by Disney.
I don’t want to make a game that Disney or Devolver or even the fans want. I had discussions with Disney first, told them everything, and they were totally fine. And I must say, he was a very good partner. They really asked us for very few changes, and each time it was about legal issues. It was like, “Oh, you can’t do that in the game or we’ll sue.” But that’s all. Ron Gilbert at JV.
Return to Monkey Island is this Monday, September 19.